Inglês, perguntado por ygorsilva343, 11 meses atrás

Texto para as questões 01,02 e 03:
Impact of Video Games on Adolescents
Today 97% of teens in the U.S. play video games, and sales of games are growing. The domestic video game industry
brings in nearly $12 billion a year. This popular form of media has both positive and negative effects on children. The
most widely acknowledged "positive" impact is that video games may help children improve their manual dexterity an
computer literacy. Ever-improving technology also provides players with better graphics that give a more "realistic
virtual playing experience.
This quality makes the video game industry a powerful force in many adolescent lives. When a video game is "pro-
social" and rewards players for building a town or helping others, children tend to show more empathy and helpfulnes
in their daily lives, according to a 2014 study by Douglas Gentile, Ph.D., associate professor of psychology at lowa
State University
However, studies also show that video games with violent content are linked to more aggressive behavior in teens
This is a concern because most of the popular video games contain violence.
Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video game
and daily media use by children is increasing significantly
QUESTÃO 01) Qual é o tema central do texto?
QUESTÃO 02) Retire 5 palavras COGNATAS do texto e de sua tradução para a Lingua Portuguesa:​

Soluções para a tarefa

Respondido por ndahora
14

Resposta:

01) Qual é o tema central do texto?

A: The main theme is the impact of videogames on adolescents. (O tema principal do texto é o impacto dos video games em adolescentes).

02) Retire 5 palavras COGNATAS do texto e de sua tradução para a Lingua Portuguesa:

Domestic - Doméstico

Popular - Popular

Positive - Positivo

Computer - Computador

Professor - Professor

Explicação:

Espero ter ajudado ;)


ygorsilva343: obrigado
ndahora: De nada ;)
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